AL. HOSNI , H. A.; AL-BALUSHI, S. M. .; AMBUSAIDI, A. K.; AL.KHARUSI, H. A. . The Impact of Using a Gamification Approach-Based Mobile Application on 4th Grade Students’ Achievement Motivation During the COVID-19 Pandemic . Dirasat: Educational Sciences, [S. l.], v. 50, n. 2 -S1, p. 507–523, 2023. DOI: 10.35516/edu.v50i2 -S1.1828. Disponível em: https://dsr.ju.edu.jo/djournals/index.php/Edu/article/view/1828. Acesso em: 3 dec. 2025.