Using VR Technology at Environments of Teaching Interior Design to Promote the Level of Creativity among Students
DOI:
https://doi.org/10.35516/hum.v52i2.2233Keywords:
Educational Environments, Interior Design, Student Thinking, Virtual Reality (VR) Technology.Abstract
Objectives: This research explores the significance of Virtual Reality (VR) in teaching interior design to enhance students' creativity in educational settings. The study examines VR's impact on learning environments, students, and interior design projects quality.
Methods: Utilizing a mixed research approach, combining quantitative and qualitative methods, the research gathered data through questionnaires (from 200 interior design students), personal interviews (with 50 academic specialists), analysis of relevant VR studies (5 studies), and a correlation between traditional and VR technology in interior educational environments design.
Results: The results affirm that VR positively influences both functional and aesthetic aspects of interior design in educational environments. The findings highlight improvements in efficiency, performance, services, and positive thinking during design process in these educational environments.
Conclusion: Overall, this research emphasizes the importance of integrating VR technology to elevate students' thinking and creativity in addition to enhance interior design outcomes in educational settings among their projects.
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Messner, Y., Baratta, A., & Whisker, V. (2003). Using Virtual Reality to Improve Construction Engineering Education. Proceedings of the 2003 American Society for Engineering Education Annual Conference & Exposition Copyright © 2003. American Society for Engineering Education.
Portman, M., Natapov, A., & Fisher-Gewirtzman, D. (2015). To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning. Journal of interior design, 45(3), 378-384.
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Copyright (c) 2024 Dirasat: Human and Social Sciences

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Accepted 2024-02-13
Published 2024-12-19